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Exploring Where & Why
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Exploring Where & Why.iso
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MODULES
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LESSON06
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ACT06B
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L06EXIT.dir
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Internal_14.ls
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2004-07-12
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242 b
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10 lines
on mouseUp
global gUI
mem = the member of sprite 120
name = item 1 of the name of member mem
basicNameAnim(gUI, name, 120, 6)
thePath = the moviePath
put "A" into char length(thePath) - 1 of thePath
go(1, thePath & "L06A1")
end